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removeFinal_mc(); bgSoundFunc("bgSound5"); f_bottleTimeMc = false; f_unDeadMc = false; f_enemyStopMc = false; magicWaterUsed = false; enemyStop = false; getURL("FSCommand:allowscale",false); _root.heroLife = _root.heroLife + 1; myMap5 = [[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,10,1,1,0,0,0,0,0,0,0,0,0,1],[1,0,0,11,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,11,0,0,0,1,1,1,0,0,0,0,0,1],[1,0,10,1,1,0,0,0,0,0,0,0,1,1,1,1],[1,0,11,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,11,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1],[1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,1]]; myMap4 = [[1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,1],[1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1],[1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,10,1,1,1,1,0,0,0,0,0,1],[1,0,0,0,0,11,0,0,0,0,0,0,1,1,1,1],[1,0,0,0,0,11,0,0,0,0,0,0,0,0,0,1],[1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,1],[1,7,7,7,7,7,7,7,7,7,7,7,7,7,7,1]]; myMap3 = [[1,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1],[1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,1],[1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,10,1,1,1],[1,1,1,1,0,0,0,0,0,0,0,0,11,0,0,1],[1,0,0,0,0,1,1,1,0,0,0,0,11,0,0,1],[1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,5,5,5,5,5,5,5,5,5,5,5,5,5,5,1]]; myMap2 = [[1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,1,10,1,0,0,1,10,1,0,0,0,1],[1,0,0,0,0,11,0,0,0,0,11,0,0,0,0,1],[1,0,0,0,0,11,0,0,0,0,11,0,0,0,0,1],[1,0,0,0,1,1,1,0,0,1,1,1,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1]]; myMap1 = [[1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,1,1,1,1,0,0,0,0,1,1,10,1,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,11,0,0,1],[1,0,0,1,1,1,0,0,0,0,1,1,1,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]; game = {tileW:40,tileH:40,doorclose:true,havingBottle:0,currentGate:9,currentMap:1,totalMap:5,itemBottle:20,totalTimes:120,totalLives:_root.heroLife,totalScores:_root.score,totalBottles:_root.everyGateBottle,bulletcounter:0,gateDoorX:4,gateDoorY:1}; game.bullets = new Array(); game.Tile0 = function() { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function() { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Doors = function(newmap, oldmap) { this.newmap = newmap; this.oldmap = oldmap; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 3; game.Doors.prototype.door = true; game.Tile2 = function() { }; game.Tile2.prototype = new game.Doors(2,1); game.Tile3 = function() { }; game.Tile3.prototype = new game.Doors(1,2); game.Tile4 = function() { }; game.Tile4.prototype = new game.Doors(3,2); game.Tile5 = function() { }; game.Tile5.prototype = new game.Doors(2,3); game.Tile6 = function() { }; game.Tile6.prototype = new game.Doors(4,3); game.Tile7 = function() { }; game.Tile7.prototype = new game.Doors(3,4); game.Tile8 = function() { }; game.Tile8.prototype = new game.Doors(5,4); game.Tile9 = function() { }; game.Tile9.prototype = new game.Doors(4,5); game.Tile10 = function() { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 2; game.Tile10.prototype.ladder = true; game.Tile10.prototype.item = "ladder"; game.Tile11 = function() { }; game.Tile11.prototype.walkable = true; game.Tile11.prototype.frame = 1; game.Tile11.prototype.ladder = true; game.Tile11.prototype.item = "ladder"; myItems = [[0],[[1,2,2],[1,13,2],[2,1,2],[2,14,2],[2,12,3],[2,3,3],[3,6,2],[3,7,2],[3,1,3],[3,14,3],[4,1,6],[4,2,6],[5,1,9],[5,14,9],[6,11,2],[6,12,2],[7,3,8],[7,4,8],[10,13,5],[11,13,5]],[[1,5,2],[1,7,2],[1,9,2],[1,2,5],[1,9,6],[1,14,8],[2,1,2],[2,13,2],[2,6,6],[3,2,2],[3,12,2],[3,14,2],[3,14,6],[4,1,5],[4,3,5],[5,14,3],[5,14,4],[6,3,2],[6,4,2],[7,1,6],[7,1,7],[8,1,8]],[[1,14,4],[1,2,5],[1,1,7],[2,1,3],[2,2,3],[2,13,2],[2,14,2],[2,1,8],[3,6,3],[3,7,3],[3,13,6],[3,14,6],[4,5,3],[4,8,3],[5,9,3],[5,10,3],[6,11,4],[6,11,5],[7,14,7],[7,1,9],[9,13,8]],[[1,13,2],[1,14,5],[1,9,6],[1,3,8],[2,1,3],[2,2,3],[2,14,2],[2,13,5],[3,3,3],[3,12,5],[3,1,6],[3,2,6],[4,11,2],[4,12,2],[5,9,2],[5,10,2],[6,8,8],[6,9,8],[7,7,4],[7,8,4]],[[1,1,2],[1,9,1],[1,2,5],[1,9,4],[1,14,5],[2,1,1],[2,10,1],[2,13,1],[2,1,4],[3,4,4],[3,5,4],[3,12,4],[3,13,4],[4,11,1],[4,12,1],[5,2,1],[5,14,1],[6,7,6],[6,8,6],[7,3,7],[7,4,7]]]; game.Item1 = function() { }; game.Item1.prototype.typeNum = 1; game.Item2 = function() { }; game.Item2.prototype.typeNum = 2; game.Item3 = function() { }; game.Item3.prototype.typeNum = 3; game.Item4 = function() { }; game.Item4.prototype.typeNum = 4; game.Item5 = function() { }; game.Item5.prototype.typeNum = 5; game.Item6 = function() { }; game.Item6.prototype.typeNum = 6; game.Item7 = function() { }; game.Item7.prototype.typeNum = 7; game.Item8 = function() { }; game.Item8.prototype.typeNum = 8; game.Item9 = function() { }; game.Item9.prototype.typeNum = 9; game.Item10 = function() { }; game.Item10.prototype.typeNum = 10; game.Item11 = function() { }; game.Item11.prototype.typeNum = 11; myEnemies = [[0],[[1,4,3],[2,10,3],[3,3,5],[4,11,5],[5,2,9],[6,8,4],[7,5,7]],[[2,11,7],[3,4,7],[4,10,4],[5,4,4],[7,7,5],[6,8,8]],[[1,3,5],[2,6,6],[3,12,4],[4,10,7],[],[6,6,8],[7,11,2]],[[1,2,4],[2,12,3],[3,6,6],[4,12,7],[5,2,9],[6,3,7],[7,10,8]],[[1,3,2],[2,4,5],[3,1,8],[4,7,4],[5,12,5],[7,8,3],[6,9,7]]]; game.Enemyp1 = function() { }; game.Enemyp1.prototype.xMove = 1; game.Enemyp1.prototype.yMove = 0; game.Enemyp1.prototype.speed = -2; game.Enemyp2 = function() { }; game.Enemyp2.prototype.xMove = 1; game.Enemyp2.prototype.yMove = 0; game.Enemyp2.prototype.speed = 2; game.Enemyp3 = function() { }; game.Enemyp3.prototype.xMove = 1; game.Enemyp3.prototype.yMove = 0; game.Enemyp3.prototype.speed = 2; game.Enemyp4 = function() { }; game.Enemyp4.prototype.xMove = 1; game.Enemyp4.prototype.yMove = 0; game.Enemyp4.prototype.speed = 2; game.Enemyp5 = function() { }; game.Enemyp5.prototype.xMove = 1; game.Enemyp5.prototype.yMove = 0; game.Enemyp5.prototype.speed = -1; game.Enemyp6 = function() { }; game.Enemyp6.prototype.xMove = 1; game.Enemyp6.prototype.yMove = 0; game.Enemyp6.prototype.speed = -3; game.Enemyp7 = function() { }; game.Enemyp7.prototype.xMove = 1; game.Enemyp7.prototype.yMove = 0; game.Enemyp7.prototype.speed = 3; game.Bullet = function() { }; game.Bullet.prototype.speed = 5; game.Bullet.prototype.dirx = 0; game.Bullet.prototype.diry = -1; game.Bullet.prototype.width = 2; game.Bullet.prototype.height = 2; myMovingTiles = [[0],[[2,8,8]],[[2,7,4]],[[2,6,5]],[[2,7,4]],[[2,12,3]]]; game.MovingTilep1 = function() { }; game.MovingTilep1.prototype.speed = 2; game.MovingTilep1.prototype.dirx = 0; game.MovingTilep1.prototype.diry = 1; game.MovingTilep1.prototype.miny = 0; game.MovingTilep1.prototype.maxy = 2; game.MovingTilep1.prototype.width = game.tileW / 2; game.MovingTilep1.prototype.height = game.tileH / 2; game.MovingTilep2 = function() { }; game.MovingTilep2.prototype.speed = 2; game.MovingTilep2.prototype.dirx = 1; game.MovingTilep2.prototype.diry = 0; game.MovingTilep2.prototype.minx = -2; game.MovingTilep2.prototype.maxx = 2; game.MovingTilep2.prototype.width = game.tileW / 2; game.MovingTilep2.prototype.height = game.tileH / 2; char = {xtile:7,ytile:5,speed:4,unDead:true,flystart:-14,jumpstart:-10,gravity:1.2,fly:false,jump:false,havinggun:false,shootspeed:1000,climb:false,onMovingTile:false}; buildMap(_root["myMap" + game.currentMap]); fall(_root.char); init(); stop(); _root.createEmptyMovieClip("controller",20002); controller.onEnterFrame = function() { controlFunc(); }; _root.onEnterFrame = function() { if(Key.isDown(17)) { pauseMc.play(); } };